
Everything has a story, and Missions 112 and its spin-offs are no exception. Here it is.
The idea of creating a board game was born in the summer of 2008. Passionate about board games and having a few miniature fire, police, and ambulance vehicles, I thought it would be a shame not to have a board game featuring emergency vehicles.
After some internet research, no game seemed to fit the bill. You can never be better served by yourself, so I got to work.
1st sketch: After a few days of brainstorming and sketching, the diagram opposite emerged.

A fire station icon, a police station icon, an ambulance, a hospital, public buildings, roads, and emergency locations.
The basic elements are present.
2nd sketch:
Squares for movement, and targets of different colors depending on the intervention for firefighters or police officers, with different point values depending on the location, are also being introduced.
A name for the game has already been sought and proposed.
112: Why is 112 in the name of the game?
I wanted to create a game not just about firefighters, but also about police and emergency medical services. A game that brought together the three main emergency services.
18, 17, and 15. The common denominator of these three services quickly appeared in the form of a number.
The number that has been appearing in all brochures for several years now, alongside the others, is 112.
If you only had to remember one number in case of emergency, make it 112. What’s more, it’s valid throughout the European Union.
The break.
After 2 months of work to complete the previous sketch, the result was not up to expectations. The project was therefore put on hold…
Summer 2009
The project moved forward again with the completion of a new board.
November 2009
SDIS91 contacted the Missions 112 project by email, with a meeting the following month marking the beginning of a wonderful and long-term collaboration for the development of the firefighting component.
June 2010
First fire trial with the game’s audience during the National Firefighters’ Day (JNSP), hosted by SDIS91.
August 1, 2011
During a maritime festival (SNSM) in Audierne, on the SNSM boat, the idea for a version on sea rescue, Missions 112: Maritime Rescue, was born.
Summer 2015
The game Missions 112 : secours maritime was renamed Missions 196 : secours maritime, following the creation of the emergency number for sea rescue, 196.