{"id":859,"date":"2025-05-14T16:47:50","date_gmt":"2025-05-14T14:47:50","guid":{"rendered":"https:\/\/www.missionssecours.com\/?page_id=859"},"modified":"2025-05-14T16:47:51","modified_gmt":"2025-05-14T14:47:51","slug":"history","status":"publish","type":"page","link":"https:\/\/www.missionssecours.com\/?page_id=859&lang=en","title":{"rendered":"History"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"alignright size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"400\" height=\"282\" src=\"http:\/\/www.missionssecours.com\/wp-content\/uploads\/2022\/12\/proto_1.jpg\" alt=\"\" class=\"wp-image-292\" srcset=\"https:\/\/www.missionssecours.com\/wp-content\/uploads\/2022\/12\/proto_1.jpg 400w, https:\/\/www.missionssecours.com\/wp-content\/uploads\/2022\/12\/proto_1-300x212.jpg 300w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/><\/figure>\n<\/div>\n\n\n<p>Everything has a story, and Missions 112 and its spin-offs are no exception. Here it is.<\/p>\n\n\n\n<p>The idea of \u200b\u200bcreating a board game was born in the summer of 2008. Passionate about board games and having a few miniature fire, police, and ambulance vehicles, I thought it would be a shame not to have a board game featuring emergency vehicles.<\/p>\n\n\n\n<p>After some internet research, no game seemed to fit the bill. You can never be better served by yourself, so I got to work.<\/p>\n\n\n\n<p>1st sketch: After a few days of brainstorming and sketching, the diagram opposite emerged.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"400\" height=\"257\" src=\"http:\/\/www.missionssecours.com\/wp-content\/uploads\/2022\/12\/proto_2.jpg\" alt=\"\" class=\"wp-image-291\" srcset=\"https:\/\/www.missionssecours.com\/wp-content\/uploads\/2022\/12\/proto_2.jpg 400w, https:\/\/www.missionssecours.com\/wp-content\/uploads\/2022\/12\/proto_2-300x193.jpg 300w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/><\/figure>\n<\/div>\n\n\n<p>A fire station icon, a police station icon, an ambulance, a hospital, public buildings, roads, and emergency locations.<\/p>\n\n\n\n<p>The basic elements are present.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><strong>2nd sketch:<\/strong><\/p>\n\n\n\n<p>Squares for movement, and targets of different colors depending on the intervention for firefighters or police officers, with different point values \u200b\u200bdepending on the location, are also being introduced.<\/p>\n\n\n\n<p>A name for the game has already been sought and proposed.<\/p>\n\n\n\n<p><strong>112<\/strong>: Why is 112 in the name of the game?<\/p>\n\n\n\n<p>I wanted to create a game not just about firefighters, but also about police and emergency medical services. A game that brought together the three main emergency services.<\/p>\n\n\n\n<p>18, 17, and 15. The common denominator of these three services quickly appeared in the form of a number.<\/p>\n\n\n\n<p>The number that has been appearing in all brochures for several years now, alongside the others, is 112.<\/p>\n\n\n\n<p>If you only had to remember one number in case of emergency, make it 112. What&rsquo;s more, it&rsquo;s valid throughout the European Union.<\/p>\n\n\n\n<p><strong>The break.<\/strong><\/p>\n\n\n\n<p>After 2 months of work to complete the previous sketch, the result was not up to expectations. The project was therefore put on hold\u2026<\/p>\n\n\n\n<p><strong>Summer 2009<\/strong><\/p>\n\n\n\n<p>The project moved forward again with the completion of a new board.<\/p>\n\n\n\n<p><strong>November 2009<\/strong><\/p>\n\n\n\n<p>SDIS91 contacted the Missions 112 project by email, with a meeting the following month marking the beginning of a wonderful and long-term collaboration for the development of the firefighting component.<\/p>\n\n\n\n<p><strong>June 2010<\/strong><\/p>\n\n\n\n<p>First fire trial with the game&rsquo;s audience during the National Firefighters&rsquo; Day (JNSP), hosted by SDIS91.<\/p>\n\n\n\n<p><strong>August 1, 2011<\/strong><\/p>\n\n\n\n<p>During a maritime festival (SNSM) in Audierne, on the SNSM boat, the idea for a version on sea rescue, Missions 112: Maritime Rescue, was born.<\/p>\n\n\n\n<p><strong>Summer 2015<\/strong><\/p>\n\n\n\n<p>The game <strong>Missions 112 : secours maritime<\/strong> was renamed <strong>Missions 196 : secours maritime<\/strong>, following the creation of the emergency number for sea rescue, 196.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Everything has a story, and Missions 112 and its spin-offs are no exception. Here it is. The idea of \u200b\u200bcreating a board game was born in the summer of 2008.&hellip; <\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_sitemap_exclude":false,"_sitemap_priority":"","_sitemap_frequency":"","footnotes":""},"class_list":["post-859","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.missionssecours.com\/index.php?rest_route=\/wp\/v2\/pages\/859","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.missionssecours.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.missionssecours.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.missionssecours.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.missionssecours.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=859"}],"version-history":[{"count":2,"href":"https:\/\/www.missionssecours.com\/index.php?rest_route=\/wp\/v2\/pages\/859\/revisions"}],"predecessor-version":[{"id":861,"href":"https:\/\/www.missionssecours.com\/index.php?rest_route=\/wp\/v2\/pages\/859\/revisions\/861"}],"wp:attachment":[{"href":"https:\/\/www.missionssecours.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=859"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}